Crunch Time!
News: June 21st, 2008 by TravisThe game industry operates at two unique paces: slow-as-hell and OMG-OMG-OMG!!! We call this lovely period of unfettered overtime and endless pizza “crunch time.” Meeting deadlines and shipdates is all well and good, but crunch has become such a pervasive, assumed part of the industry that when people aren’t forced at gunpoint to [...]