Archive for June, 2008
It Happens Every Time
News: June 7th, 2008 by CarsonWhen I was on vacation a few weeks ago, I struck up a conversation with another Dad that was waiting in the same area we were, and as most conversations go, the topic of what you do for a living came up. Turns out he had moved to the region to learn how to become [...]
As seen on Joystiq
News: June 7th, 2008 by TravisWelcome back to Tighten Up The Graphics! In their infinite wisdom, Joystiq included us on their Weekly Webcomic Wrapup. Somewhere out there on the interwebs, Carson is giggling like a schoolgirl that people are seeing his artwork. There’s this thing about artists… they um… like attention. So this obviously makes his [...]
The Ghostbusters Rule
News: June 14th, 2008 by CarsonWhen I first started working in the industry, I was warned that people would ask me if I worked on some of the more famous titles our company made when they found out what I did for a living, and that I shouldn’t even bother dissuading them. That it would just be easier for [...]
Crunch Time!
News: June 21st, 2008 by TravisThe game industry operates at two unique paces: slow-as-hell and OMG-OMG-OMG!!! We call this lovely period of unfettered overtime and endless pizza “crunch time.” Meeting deadlines and shipdates is all well and good, but crunch has become such a pervasive, assumed part of the industry that when people aren’t forced at gunpoint to [...]
Teh Vaporwarez
News: June 28th, 2008 by CarsonSo many times, especially at E3, a AAA title will release what we like to call “Vaporware.” It’s essentially either someone pretending they’re playing the game on the target console, or a rendered movie to show people what they want their final game to play like. Fight Night did it. Assassin’s Creed did it. The [...]